Glass Roughness Transparency
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![Glass Roughness Transparency [Omniverse] RTX-Real-Timeのガラス表現で疑似的にRoughnessを与える – ft-lab](https://ft-lab.jp/blog_3dcg/wp-content/uploads/2022/12/omniverse_glass_roughness_01.jpg)
![Glass Roughness Transparency [Omniverse] RTX-Real-Timeのガラス表現で疑似的にRoughnessを与える – ft-lab](https://ft-lab.jp/blog_3dcg/wp-content/uploads/2022/12/omniverse_glass_roughness_14.jpg)

![Glass Roughness Transparency [Omniverse] RTX-Real-Timeのガラス表現で疑似的にRoughnessを与える – ft-lab](https://ft-lab.jp/blog_3dcg/wp-content/uploads/2022/12/omniverse_glass_roughness_15.jpg)






![Glass Roughness Transparency [Omniverse] RTX-Real-Timeのガラス表現で疑似的にRoughnessを与える – ft-lab](https://ft-lab.jp/blog_3dcg/wp-content/uploads/2022/12/omniverse_glass_roughness_16.jpg)



![Glass Roughness Transparency [Omniverse] RTX-Real-Timeのガラス表現で疑似的にRoughnessを与える – ft-lab](https://ft-lab.jp/blog_3dcg/wp-content/uploads/2022/12/omniverse_glass_roughness_11.jpg)
![Glass Roughness Transparency [Omniverse] RTX-Real-Timeのガラス表現で疑似的にRoughnessを与える – ft-lab](https://ft-lab.jp/blog_3dcg/wp-content/uploads/2022/12/omniverse_glass_roughness_04.jpg)

![Glass Roughness Transparency [Omniverse] RTX-Real-Timeのガラス表現で疑似的にRoughnessを与える – ft-lab](https://ft-lab.jp/blog_3dcg/wp-content/uploads/2022/12/omniverse_glass_roughness_13.jpg)













